![]() Though the player’s starter pistol will never run out of ammo, it lacks the flash and the satisfying oomph of the larger weapons in the game. It’s a small issue, but it cost me a few frustrating deaths in some of the boss battles that called for quick evasion moves. Unfortunately, the stick must be thrust upwards for each desired jump, and the previous jump needs to have been completed. ![]() Also, I found myself instinctively holding the analog stick up to jump repeatedly. I was of two minds with the movement controls while I enjoyed using an analog stick to move, I found that the right stick just couldn’t match the accuracy of the mouse when taking aim at the game’s quicker enemies. Firing and cycling through weapons works fairly effectively in both methods of player input. Using WASD or the left stick will control the player’s movement, jumping and ducking, while the mouse (or right stick) will position the reticule. Intrusion follows a fairly standard control scheme. Me: Giant wolf mount and a lightning gun. Paying homage to side-scrolling shooters of the 16-bit era, Intrusion 2 manages to pack an even larger payload than its spiritual predecessors. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast-paced action combined with modern physics and animation. Intrusion 2 is an action platformer set in a sci-fi environment on a reserve planet occupied by a hostile military corporation conducting forbidden weapon research.
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